63 pages 2 hours read

Ashlords

Fiction | Novel | YA | Published in 2020

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Character Analysis

Imelda Beru

Content Warning: This section of the guide includes discussion of death.

Nicknamed “the Alchemist,” Imelda is a Dividian rider renowned on the Chats for her creativity and technical skill in phoenix resurrections, which she and her best friend, Farian, film and post online. Like all Dividian, Imelda is shorter and stockier than her Ashlord rulers. The Dividian were once invaders from across the sea who attempted to conquer the Ashlords, but they failed and were subjugated. Imelda and her large family live in an impoverished, unnamed village at the edge of the desert, a six-hour ride from the capital city, Furia. Unlike the affluent Ashlords, Imelda has little access to riding phoenixes and is limited to borrowing horses from Martial. Nevertheless, Imelda proves herself a prodigy, and Farian’s video of her “Trust Fall” resurrection captures Pippa’s attention, leading to Imelda receiving the Dividian scholarship for admittance into the Races.

Imelda’s exposure to the caste system of the Ashlord Empire in Furia radicalizes her to rebellion, but she has always had an independent nature. When an Ashlord named Oxanos attempts to disrupt her birthday party, threatening to arrest her family members if she does not agree to dance with him, she boldly agrees to dance the Contested, an Ashlord dance intended to humiliate her. Instead, Imelda outdances Oxanos, a small act of rebellion from her frame of reference. As she trains for the Races in Furia, she gradually realizes that she was never intended to win. Imelda’s character arc and journey toward growth are centered around her unique rebellion and the way it changes her life.

During the Races, her alchemical and riding skills shine; however, she quickly succumbs to the brutality of the Races when Adrain knocks her out (an act he regrets) and the other Ashlords poison her ashes. Her decision to break the Races—to use her alchemist skills to break the rules and leave the racetrack with a belt full of the Empire’s most valuable components—stems from this sense of injustice, as well as her love for her family. Stealing nearly 200,000 legions’ worth of components makes her a target for the Empire, and Imelda becomes a fugitive. Her escape is facilitated by the Mountain Dividian rebels, led by Bastian. Imelda survives the battle of Gig’s Wall, in which the Dividian rebels are aided by Longhand troops—the first battle of the Reach’s rebellion, although it is a harsh introduction to the brutality of battle and rebellion. Imelda’s character arc is complete when she realizes that she feels more at home with the rebels. The proceeds from the stolen components will give Farian and her family the life she has always wanted for them, and she knows that living a quiet life in the mountains is the more responsible choice, which highlights her growing maturity.

Adrian Ford

One of the novel’s three protagonists, Adrian is a Longhand, a descendant of the Ashlords who rejected the gods, splitting off from Ashlord society and establishing themselves in the Reach. Adrian has trained his whole life to be a part of his father’s rebellion. He is tall and muscular, sporting a physique that intimidates even the Ashlords. The Longhands are ranchers and drivers; consequently, Adrian is well trained in handling a horse. Adrian’s pride in his people is evident in his commitment to the rebellion and his disdain for Ashlord rule. Adrian’s grandparents’ generation staged a failed rebellion against the Ashlords, resulting in mass persecution and suppression of the Longhands. The most barbaric consequence of this rebellion was that the Ashlords executed the firstborn child of each Longhand family, including Adrian’s mother, who managed to escape this punishment until Adrian was two years old. At the beginning of the novel, Adrian’s father, Ben, reveals this story to him as a means of further motivating him to become the figurehead of the rebellion.

Adrian is, at first, unquestionably loyal to his father, who intends to use Adrian’s victory in the Races as the spark to ignite a second Longhand revolution. He feels The Effects of Familial Pressure as he accepts his role in the rebellion, but during the Races, Adrian’s perspective of the world and his father begins to shift. As a Longhand, Adrian faces discrimination and dangers, including biased media coverage, a foiled poisoning, and an attempt to sabotage his phoenix’s ashes, all designed to give his Ashlord competitors an unfair advantage. The attacks culminate in an attempt on his life by an alliance of Ashlord riders on the first night of the Races. Adrian barely escapes with his life due to the unsought divine intervention of one of the Ashlords’ gods, the Dread, despite the fact that he refused the Dread’s offer of alliance.

Over the course of the novel, Adrian learns about The Relationship Between Mercy and Power, both through his observations of the Ashlords and through his own experiences. His decision to save Capri highlights his decision to prioritize mercy, yet Adrian recognizes that to win the rebellion, the Longhands will have to become as merciless as the Ashlords. This is reinforced by his interaction with Pippa in the carriage at the end of the Races. Adrian briefly feels chemistry between them as Pippa stitches the wounds she inflicted on him. However, the intimate scene makes Adrian recognize that mercy is always the choice of the victor—and the scars on his body will be a reminder of that mercy thereafter. Adrian’s narrative arc ends as he heads off to the east to help lead the Longhand forces against the Empire.

Pippa

The daughter of two famous race winners, Pippa is the natural favorite in this year’s race. She has dark hair and eyes and sharp features, and like all Ashlords, she radiates an inner heat—evidence of the gods’ blessing. Pippa’s chapters are written from the second-person point of view, reflecting a life lived in the spotlight and the constant sense of being observed and described; her second-person narrative gives the impression that she, like the rest of the Empire, is a spectator of everything she does. From a young age, Pippa has trained to win the Races, dominating the amateur circuits and working hard to become a prodigy at fighting and alchemy. While she is the most privileged of the three protagonists, she has worked hard to attain her image and her position. Her motto is that the harder she works, the more luck she has.

Despite being the representative of the Ashlord perspective in the novel, Pippa’s beliefs and values do not entirely accord with Ashlord society, and she rebels in her own way. She critiques entrenched traditions that strike her as uselessly formal and only embraces the more violent, authoritarian parts of her culture when it suits her. She demonstrates a greater capacity for empathy than her compatriots, character growth that is spurred on by her growing relationship with the spirit Quinn during the Races. Returning to rescue Etzli from the sun wraith mine marks a key shift in the trajectory of Pippa’s character arc. Ashlords are trained to be self-sufficient and win by any means necessary; guilt and compassion are not in their vocabulary. Saving Etzli not only cements Pippa’s bond with Quinn but also suggests that Pippa may be able to become the type of leader who can lead with empathy, guiding her people away from their authoritarian ways.

Farian

Imelda’s best friend, Farian, has an aptitude for filmmaking, preferring it to farm work, even though he is the fourth son in a family of farmers. Because he is a Dividian, he is unlikely to ever be able to afford to go to university to study filmmaking—his dearest wish. However, this does not diminish his basically optimistic nature: Instead, he focuses his efforts on building an online following for Imelda, whom he dubs “the Alchemist.” Farian’s shrewd mind for business and keen eye for framing shots help Imelda’s resurrections gain almost as many views as Pippa’s videos.

Farian’s role in the novel is to act as Imelda’s biggest supporter, encouraging her to pursue her dreams when she is down on herself. After his film of the “Trust Fall” resurrection wins Imelda the Dividian scholarship to the Races, Farian visits Imelda in Furia, where he again lifts her spirits when she has lost confidence in her ability to compete against her privileged Ashlord competitors. Imelda does not forget Farian’s love and loyalty: When she breaks the game by illegally exiting the Races, she sends Farian 25,000 legions as his cut of the proceeds from selling the stolen components. Farian accepts this as a sign that Imelda is still alive, giving him hope—as well as the funds to finally attend university.

Quinn

Quinn is a spirit summoned by Prama through a ritual with the Madness to help Pippa win the Races. She is one of three spirits taking part in the Races. Quinn’s participation in the Races gives some context as to how the gods interact with and manipulate the world on the Ashlords’ behalf. While the gods provide the Ashlords with the gifts and powers they use to rule the world, they are also cruel enslavers of Quinn’s people.

While Quinn is there to help Pippa, she has motives of her own. Fulfilling her contract with Pippa will give her powers in the underworld, which she will use to defy the gods. Despite the transactional nature of their relationship, Quinn and Pippa quickly form a deep bond that is intensified by the fact that they can hear each other’s thoughts and feel each other’s emotions. For example, Quinn feels the pain that Pippa experiences when Bravos betrays her.

Quinn proves herself to be loyal and a quick learner, able to control Pippa’s phoenix, a feat that would ordinarily require a longer bond. Quinn also has a strong moral conscience and teaches Pippa to be merciful and empathetic. In return, Pippa gives the spirit the means to escape her enslavement in the underworld and start her own rebellion. The bond they share fundamentally changes Pippa, and their newfound blood connection foreshadows their continued involvement with each other in Bloodsworn.

Martial

Martial is one of the only Dividian champions in the Races’ history. He is a stoic, quiet man, with a soft spot for Imelda and Farian. He used his winnings to start a ranch where Dividian like Imelda could access phoenixes and practice alchemy at an affordable price. Martial is Imelda’s biggest supporter, quietly prodding her to apply to join the Races. Later, he again demonstrates his faith in Imelda by helping her break the rules by escaping from the Races. Martial is an invaluable ally for Imelda and the only person in Furia who she can trust with her plan. After the Races, Martial takes charge of selling Imelda’s stolen components and distributing the proceeds to Farian and Imelda’s family. He is also the only character besides Imelda, Adrian, and Pippa to narrate a chapter of Ashlords, with the final chapter described from his perspective.

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